Tomb Raider Game Director Raul Siqueira discusses 30 years of 3D level design, preserving isolation, evolving camera technology, and Legacy of Atlantis’ optional guidance systems.
This afternoon, NYU Game Center Professor and game designer Robert Yang streamed another episode of his “Level With Me” series, where he takes a look at level design and art assets in popular games.
There are six principal locations in Hitman (2016): Paris, Sapienza, Marrakesh, Bangkok, Colorado, and Hokkaido. Each level follows an open world, sandbox format, with multiple ways to kill the target ...
Bloodborne's level design stands out due to its detail and verticality, creating a visually striking and immersive experience. Elden Ring's level design, while different in structure, also impresses ...
Naughty Dog’s Michael Barclay started the “blocktober” hashtag with a tweet on Oct. 1, and now we’ve all been given a look at levels from some of the industry’s biggest games during their planning ...
Rachael (she/her) has been in love with all things video games for more years than she cares to remember. Her previous roles include being a staff writer, senior editor, and also the head of culture ...
When somebody asks me what I do, I try to explain it in a few simple sentences. "I design levels, I place walls, enemies etc". In return I usually hear "Wow! That's a ...
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