This afternoon, NYU Game Center Professor and game designer Robert Yang streamed another episode of his “Level With Me” series, where he takes a look at level design and art assets in popular games.
There are six principal locations in Hitman (2016): Paris, Sapienza, Marrakesh, Bangkok, Colorado, and Hokkaido. Each level follows an open world, sandbox format, with multiple ways to kill the target ...
Bloodborne's level design stands out due to its detail and verticality, creating a visually striking and immersive experience. Elden Ring's level design, while different in structure, also impresses ...
Great mobile game design is a little like a great film soundtrack – if it’s done well, you shouldn’t notice it. Unfortunately, this also makes it all too easy to overlook the amazing detail that goes ...
Rachael (she/her) has been in love with all things video games for more years than she cares to remember. Her previous roles include being a staff writer, senior editor, and also the head of culture ...
New development studio That’s No Moon has secured another big talent, with a former lead level designer on God Of War joining the team. Its latest recruit is Rob Davis who will be joining That’s No ...
A level designer laid off from Highguard developer Wildlight believes the free-to-play shooter's difficulties stem from having "leaned too far into the competitive scene". Acknowledging that the ...