我做了几年的Java桌面端开发,几乎每天都在跟JavaFX打交道。从最初只会用FXML拖控件、写点事件处理器,到后来能独立设计一套完整的桌面应用架构,中间踩过的坑、试过的错,凑成一篇文章绰绰有余。这篇东西不打算从零讲JavaFX基础,那些入门教程到处都是,我重点说的是进阶操作里最容易被忽略 ...
A turn-based card game built with Love2D featuring AI opponent, drag-and-drop gameplay, and comprehensive testing. Includes modular architecture with scene management, animation system, and responsive ...